using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using Microsoft.Xna.Framework.Content;

namespace XDLPipeline
{
    /// <summary>
    /// Stores raw scene information.
    /// </summary>
    class RawWorldInformation
    {
        /// <summary>
        /// Creates a new instance of the raw information structure.
        /// </summary>
        /// <param name="filename">Filename to read</param>
        public RawWorldInformation(string filename)
        {
            // load the data
            Xml.Load(filename);
        }

        /// <summary>
        /// Returns the raw model information.
        /// </summary>
        public readonly XmlDocument Xml = new XmlDocument();
    }
}
